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Post by Orange Blue Hue on Apr 14, 2021 23:46:54 GMT -5
Post costume ideas in this thread that you would like to see made in the future. Keep in mind not all parts can be, or will be made due to various reasons. Try to follow proper guidelines for requesting a part as noted below. Keep one post dedicated to one costume part each.
1) Costume part name 2) Image reference(s) of, or a link to the image reference(s) 3) Special notes or elaboration
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anko
New Member
Posts: 27
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Post by anko on Apr 20, 2021 21:31:19 GMT -5
It is time once again to ask for cute little flowers in our characters' hair!!! 1) Name: Flower behind ear
2) Image Reference: 3) Notes: Plumeria, Peony, and Hibiscus suit many characters. I'll include Chinese Chrysanthemum because it's Anko's flower, but apparently mums do have some wider cultural legitimacy through fashion icon (lol) Meghan Markle's appearance in South Africa. Or at least, it looked like a mum to me?
Thank you for your costume parts. The beetle horns are some of my favorites.
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Post by tokanova on Apr 24, 2021 18:43:34 GMT -5
me wait maid outfit unga
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Post by ryokan on May 11, 2021 5:48:28 GMT -5
A F2000 with the "UFO" styled scope for the Assault Rifle class would be neat. I can make the model in Blender if you give me the go, though my texturing skill is lame.
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Post by Orange Blue Hue on May 11, 2021 13:43:19 GMT -5
You're more than welcome to make the model yourself if you feel up for it. We have a limit of about 1500 triangles and a texture size limit of 1024x1024 for the biggest items.
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Post by ryokan on May 11, 2021 16:29:44 GMT -5
hmm 1500 triangles? I think that is more than enough, do you happen to know the average triangle count of the other weapon models so that I know much details I should add?
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Post by Orange Blue Hue on May 11, 2021 17:45:14 GMT -5
I don't, but most of them are all very simplistic.
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Post by ryokan on May 14, 2021 6:57:02 GMT -5
I almost finished the FN F2000 Prototype model, I still need to tweak some of the vertices and fix some of the faces so that its a bit easier for unwrapping and shaving off the remaining 208 triangles that are over the limit. I will upload the blend file anyway just in case: x0.at/EIO.zip
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Post by Orange Blue Hue on May 14, 2021 17:34:34 GMT -5
Looks pretty dang good to me so far.
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Post by ryokan on May 14, 2021 17:45:24 GMT -5
Alright good to hear, then I will go on with the optimization and apply UV-unwraps to it. Edit: oops looks like I screwed up the topology too much of the part where the hand gets inserted (I don't know the exact term for this) its the front one near the fixed grenade launcher, looks like it's gonna take a bit more time before I can start finalizing the model.
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Post by Orange Blue Hue on May 15, 2021 20:38:04 GMT -5
Topology generally refers to the flow of the planes of the model. I could take a look at if you'd like.
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Post by ryokan on May 16, 2021 12:58:41 GMT -5
Well I adjusted the model a bit more and I think it's ready for UV-Unwrapping now, though it is still over 151 triangles over the limit which I am not sure if this is a issue, I have a hard time shaving off more triangles without losing too much on the detail, the model I used as a reference had a triangle count of around 4,6k. Anyway here is the screenshot and the blendfile. x0.at/9Uk.zip
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Post by Orange Blue Hue on May 16, 2021 13:50:31 GMT -5
Be sure to send over obj files since I use a different program than Blender.
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Post by ryokan on May 17, 2021 1:54:27 GMT -5
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Post by Orange Blue Hue on May 17, 2021 3:21:20 GMT -5
Is this the final or a wip version? Either way the topology looks good, there are a couple of wasted tris that you can shave off and there's some NGons that are here and there. Otherwise it's a solid model so far.
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